2007 2012 Kandroid
44기 안드로이드 개발자 교육 II (2012.2.13 ~ 2.17)
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: www.kandroid.org
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S/W : Android SDK, JDK 5 or 6, Eclipse Classic 3.4.1, ADT, Eclipse SVN Plug-in
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: www.kandroid.org , (г: Ǯ)

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420
()
Android Basic [󼼺]
  1. Features
  2. Android Architecture
  3. Applications
  4. Application Framework
  5. Libraries
  6. Android Rumtime
  7. Linux Kernel
Application Fundamentals [󼼺]
  1. Application Components
  2. Activities and Tasks
  3. Processes and Threads
  4. Component Lifecycles
421
(ȭ)
User Interface [󼼺]
  1. Declaring Layout
  2. Creating Menus
  3. Common Layout Objects
  4. Binding to Data with AdapterView
  5. Handling UI Events
  6. Applying Styles and Themes
  7. Building Custom Components
  8. How Android Draws Views
Resources and Assets
  1. Resources and Internationalization
  2. Available Resource Types
Intents and Intent Filtering
  1. Intent Objects
  2. Intent Resolution
422
()
Data Storage
  1. Perferences
  2. Files
  3. Databases
  4. Network
Content Providers
  1. Content provider basics
  2. Querying a content provider
  3. Modifying data in a provider
  4. Creating a content provider
  5. Content URI summary
Security and Permissions
  1. Security Architecture
  2. Application Signing
  3. User IDs and File Access
  4. Using Permissions
  5. Declaring and Enforcing Permissions
  6. URI Permissions
AndroidManifest.xml [󼼺]
  1. Structure of the Manifest File
  2. File Conventions
  3. File Features
  4. Element Details
- manifest
- uses-permission
- permission (-group,-tree)
- application
- activity / activity-alias
- service
- receiver
- provider
- intent-filter
- action / category / data
- meta-data
- grant-uri-permission
- uses-library
423
()
2D Graphics
  1. Drawables
  2. ShareDrawable
  3. NinePatchDrawable
  4. Tween Animation
  5. Frame Animation
3D with OpenGL
  1. OpenGL ES Basic
  2. Using the API
  3. OpenGL ES Implementation
Audio and Video
  1. Audio playback and record
  2. Video playback
  3. Handles data from raw resources, files, streams
  4. Android Supported Media Formats
  5. Built-in codes for a variety of media
Location
  1. android.location
  2. com.google.android.maps
Development
  1. In Eclipse, with ADT (In Other IDEs)
  2. On a Device
  3. Debugging Tasks
  4. Tools
424
()
AIDL
  1. Implementing IPC Using AIDL
  2. Calling and .aidl(IPC) Class
Publishing
  1. Signing Your Application
  2. Versioning Your Applications
  3. Preparing to Publish
  4. Publishing Your Application
Best Practices
  1. Designing for Performance
  2. Designing for Responsiveness
  3. Designing for Seamlessness
Android Source Code Review [󼼺]
  1. Usage : Platform Development Kit
  2. Usage : Native Development Kit
  3. Code Review : Applications
  4. Code Review : Providers
ı ǥ Ļ
  1. ı ǥ ( 4 ~ 6)
  2. Ļ( 6 ~ )
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